Required skills
analytical skills to:
interpret briefs, work instructions, and technical and conceptual information
analyse documentation and images to inform design of environment specifications
initiative and enterprise skills to visualise and develop concepts
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate complex designs in a structured format drawn from industry standards, styles and techniques
communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
contribute to and work in a collaborative team
give and receive constructive feedback
provide practical advice, support and feedback to colleagues and management
realise a unified game-play vision
translate design requirements into specifications
planning and organisational skills to:
appropriately refer decisions to a higher project authority for review and endorsement
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required game development outcomes
meet project deadlines
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
prioritise work and meet critical milestones and deadlines
problem-solving skills to recognise and address potential quality issues and problems at design development stage
research skills to undertake practical, technical and desktop research into design requirements and software tools
learning skills to accept peer feedback and make improvements
technical skills to:
resolve basic hardware, software and other technical issues associated with game production
use correct file formats and archiving procedures.
Required knowledge
budgeting and scheduling considerations for game design
capabilities and constraints of game engines
computer game development, including specific terminology
current game-play hardware and software products
human resources required in the process of creating a game and their respective skills and technology requirements
technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design.